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Showing posts from September, 2026

I built a mobile game that doesn't want your whole day

Most mobile games are designed to keep you. Energy meters that refill in four hours. Streak counters that guilt you. A little character that gets sad if you leave. I wanted the opposite: something you open for two minutes, finish, and put down without the app trying to talk you out of it. That turned into **[Mnemoza]( https://play.google.com/store/apps/details?id=com.mnemoza.app )** — a memory card game where you flip two cards, find the matching pair, and clear the board. It is free, it works entirely offline, and it does not ask for an account.  Designing for the two-minute break   Every scope decision came back to one question: can you finish this before your coffee gets cold? A Very Easy board is eight cards and takes under a minute. Very Hard is thirty-six and takes a few. Either way you reach an ending, and the ending is an actual ending — there is no next chapter, no "come back in six hours to claim your reward." The modes follow the same rule. **Solo** has no tim...